AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on Android in the UK for Q2 2022
Discover the performance of the top 5 hybridcasual games on Android in the UK for Q2 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 hybridcasual games on the Android platform in the United Kingdom showed varied performance in weekly downloads, revenue, and active users. Here's a detailed look at their trends based on data from Sensor Tower.
Beatstar - Touch Your Music from Space Ape saw its weekly revenue peak at around $37.5K at the end of April, followed by a general decline, reaching approximately $17.8K by mid-June. Weekly downloads experienced a decrease from around 18.8K in early April to roughly 7.8K by the end of June. Active users started at around 40K in late March and showed a slight dip to 37.6K by the end of June.
Kingdom Guard: Tower Defense TD from Tap4fun had its highest weekly revenue of about $37.2K in mid-April. Weekly downloads fluctuated, peaking at 4.3K in early April before declining to around 850 by the end of June. Active users also saw a downward trend, starting at 8.3K in early April and dropping to approximately 3.2K by the end of June.
Zen Match by Moon Active maintained relatively steady weekly revenue, averaging around $29.5K in mid-April and ending the quarter at around $22.3K. Weekly downloads saw a significant drop from 27K in mid-April to about 8.6K by the end of June. Active users decreased from around 118K in early April to approximately 65K by the end of June.
Rush Royale: Tower Defense TD from MY.GAMES B.V. showed stable weekly revenue fluctuating between $17.5K and $21.1K throughout the quarter. Weekly downloads peaked at around 7.5K in early May, but decreased to about 4K by the end of June. Active users increased from around 22.9K in late March to approximately 26K by the end of June.
Idle Lumber Empire by AppQuantum experienced steady weekly revenue, peaking at around $15.7K in early June. Weekly downloads saw a notable increase from around 4.7K in late April to roughly 13.4K by the end of May, then stabilizing at around 8.9K by the end of June. Active users showed growth from approximately 14.3K in late April to about 23.5K by the end of May, leveling off to around 19.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.